Howdy Y'all

I'm Jillian.

Senior User Experience Designer, Creative Problem Solver, Information Architect, User Advocate ...really I am passionate about crafting products and experiences that are useful, usable, and beautiful.

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UX Design

Skills

Adobe Photoshop

99%

Adobe Illustrator

85%

Sketch

70%

Invision

85%

User Research

90%

Story Telling

85%

Communication

97%

Creativity

90%

Experience

Senior User Experience Designer

2018 - Present

Goldstar

  • Lead user research at a live entertainment B2C marketplace serving more than 9 million members and 4,000 organizers on the web, iOS and Android.
  • Defined the overall user research process and inclusion for all projects.
  • Conducted member interviews, A/B tests, surveys, first clicks test as part of the prototype testing.
  • Created personas of our members and organizers that became party of the company vocabulary.
  • Used data to know what our members where doing and what areas need to be improved.

Senior User Experience Designer

2014 - 2018

CLINICIENT

  • Pioneered the use of user testing throughout the design phases which lead to a richer feature set.
  • Charged with improving the user experience by modernizing the application to target a new market of software users.
  • Responsible for the patient engagement vision to increase patient return rates.
  • Researched, strategized and launched user experience improvements that increased customer retention and gain of new customers.

Lead UX Designer

2011 - 2014

SoMe Award: The Unsung Hero

2014

Shiftwise

  • Responsible for creative and intuitive user experiences that are consistent across products lines.
  • Established UX design as the first stage of all Web and mobile developments, instituting a user-centered design (UCD) approach.
  • Led UX design on ground-breaking community site that redefined the nursing community. Displaced competitors by remaining ahead of the curve by anticipating user needs.

UI DESIGNER

2009 - 2011

Hewlett-Packard

  • Worked within project parameters: client goals and requirements, internal goals, usability, technical constraints, as well as maintaining branding.
  • Created prototypes of interfaces for both proof of concept and production systems.
  • Created website and kiosk designs that focused on screen layout and visual hierarchies.
  • Delivered implementation documents.
  • Responsible for asset production and management.

Lead Graphic Designer

2009

The Art Institute of Portland

  • Project manager, art director and print coordinator.
  • Presented and explained design concepts internally and to clients.
  • Prepared files for multiple platforms and ensured the accuracy of all created files.
  • Juggled multiple projects with multiple deadlines.

Creative Production Manager

2007 - 2008

Portland Lacrosse LLC

  • Rebranded the team to appeal to the local market and increase ticket sells. Including creating a branding book.
  • Responsible for marketing campaign across print, billboards and website platforms.
  • Lead creation of 30 second commercials for upcoming season.

Freelance Designer

2006 - 2011

The Portland Trail Blazers

  • Rebranded the team to appeal to the local market and increase ticket sells. Including creating a branding book.
  • Responsible for marketing campaign across print, billboards and website platforms.
  • Lead creation of 30 second commercials for upcoming season.

My Process

The process varies depending on the specific problems we are trying to solve, but I always engage with users, product stakeholders and engineers along the way.
  1. Understand the context and basic requirements from product managers. Ask questions to figure out the What, Why, What-if and How.
  2. Reach out to users to learn about their current workflows and pain points, map out use cases and scenarios. Circle back with product managers on user input, call out what’s missing from the initial requirements. Define problems, users, goals and metrics together.
  3. Explore design options, brainstorm with PMs and engineers. For workflow-heavy features, come up with wireframes and flowcharts driven by use cases; For reports, charts, data grids and other modules, explore different visualization options. Optimize for clarity and actionable insights.
  4. Build prototypes to show end-to-end flows or micro-interactions.
  5. Run critiques with the design team and present designs to product stakeholders along the way to get feedback from different angles. Share works-in-progress with engineers to find better and more feasible options.
  6. Share designs with users, let them play with the prototypes, get user feedback and iterate. Try and land on options that fulfill optimal value for users, business, and engineering.
  7. Work with engineers on edge cases, error states, loading & empty states etc. Make sure designs are consistent with the design system.
  8. T-shirt size the vision, come up with the viable version for phase 1 and plans for enhancements.
  9. Provide designs and specs. QA and work with engineers on fixes and tweaks.
  10. After launching the feature, track usage metrics and user feedback, work with PMs to define enhancements and opportunities, come up with improved designs and work with engineers to implement them.